Light Out of Sight Devlog #1


Hello! I'm currently preparing a new version to release on Halloween, so I thought I should make a devlog to go over what I've been working on.

Firstly, I've created a steam page for this game! I'd appreciate it more than you'd ever know if you wishlisted it. Here's a link! https://store.steampowered.com/app/2982680/Light_Out_of_Sight/

Secondly, I've been working a lot on graphics. No more empty rooms with only item spawns in them, or placeholder graphics. I've also added a better main menu, intro cutscene, and outro cutscene that gives your score. Though I will say, I am by no means done improving the visuals and feel. I just think they are good enough for now, and want to move on to making other content. I've included some screenshots!

Thirdly, I've improved the enemy AI again, and now I'm a whole 70% sure they won't get stuck anymore! While I was at it I also changed up how they choose points to wander to. They haven't had any problems while playtesting or during regular testing, but I don't believe it yet. Those AI are shifty, and should never be trusted...

Fourthly, I've improved the playability of the game a LOT with playtesting. I've watched a bunch of people play through the game for the first time to see what they get stuck on, then fixed it. Now pretty much everyone who has played it has been able to beat it, and understand the mechanics. 

And Fifthly, thanks for reading! This is my first devlog, and I've had a lot more fun than I thought I would making it. It's interesting to think back through what I've been working on for the last 6 months, and pick out the best parts. Hopefully I'll get better at writing them over time too. I'm wanting to start doing these every month, so hopefully the next one will be coming soon.


See you next time!



Steam Page: https://store.steampowered.com/app/2982680/Light_Out_of_Sight/

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